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sPITE: A dRAGON'S WAKE

Year:

2025

Spite: A Dragon's Wake, is a top down Action RPG inspired by Diablo, set in the Spite expanded universe. It is my fifth group project at The Game Assembly and was made in our group's custom game engine, Spare Parts.

Spite: A Dragon's Wake was built in Spare Parts, our group's custom game engine. SP is an Archetype-Based ECS based on The Game Assembly's proprietary game engine, TGE, and visualised using Dear ImGui. 

This was the first project to utilise Spare Parts and thus this project was what gave birth to the game engine that is Spare Parts.
The main areas that I worked on during this project was:
  • Scene Management
  • UI - visualisation & functionality
  • Custom Event Manager
  • FFMPEG Video Playback
  • A lot of minor and major bug fixes and QoL changes

Type:

Action RPG/Diablo-like,

Group Project

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“On a tall mountain, the dragon of the ocean has taken control over the people, turning them into grotesque fish monsters and draining them of their riches in his greed. As a monk wielding a staff and harnessing spiritual abilities, climb the mountain whilst battling the monsters and freeing the people from the dragon who awaits you at the summit.”
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