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Occult suppression force (o.s.f.)
Year:
2026
Occult Suppression Force, a currently in development first-person shooter, is my sixth group project at The Game Assembly and was made in our group's custom game engine, Spare Parts.
O.S.F. was built in Spare Parts, our group's custom game engine. SP is an Archetype-Based ECS based on The Game Assembly's proprietary game engine, TGE, and visualised using Dear ImGui.
New features of Spare Parts during this project includes; node scripting, physics using PhysX, and MSDF rendered text.
The main areas that I worked on during this project was:
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PhysX implementation
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MSDF Text rendering
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UI (but due to prolonged sickness had to give the reigns to another programmer)
Type:
FPS,
Group Project
"In the year 2043 the Central Committee outlawed all public usage of magic derived from the god named The Chernobog, under the guise that using its magic can lead to a catastrophe. Under the command of the Central Committee as an Occult Suppression Force Officer you are tasked with neutralizing any suspects using magic, nicknamed Wizards. Clear out the Wizard lairs and complete your unrighteous duty In the name of Government revenue and control."
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